Unity VR – part 2

In this project, I tried to use my VR library to make a game.

I started off with a basic prototype on the PC, where you rotate 3D boxes that direct water (blue spheres) to the end goal. Once this was setup, I used my library to port it to VR, and began work.

We have a VR-Park controller at home, so I synced that with my phone and began working on detecting keycodes. I connected the two triggers to rotating the box on its x and y axes, and the stick to moving around. Finally, I added a home screen and 4 challenging levels to complete. The PC version is still under construction, and if I finish this I intend to add around 20 levels.

Leave a Reply

Your email address will not be published. Required fields are marked *