BetterAsync
Edit (2024): Having revisited this post and project, many of the ideas in it are made completely obsolete by the C# standard library. In addition, I seem to have fundamentally …
A blog of my programming activities
Edit (2024): Having revisited this post and project, many of the ideas in it are made completely obsolete by the C# standard library. In addition, I seem to have fundamentally …
This was another small project, which brought back my memory of three.js. The concept is to take three views of a 3D object, and to use those to construct a …
I wanted to learn more about the workings of C, so I decided to try and build a snap project using it. I chose to build my own variant, where …
For this one, I wanted to try and do a network multiplayer project. I decided to settle with a simple flying balloon project. Surprisingly hard! Mostly my problems were configuring …
This project was a little different from the others – I made this one for Oculus Quest 2. In this project, I was looking for a basic project to see …
I have published another website, called plannit. It is designed to help plan tasks, and has various features, including parenting, tests and more. The site is built on Microsoft razor …
For this project, I worked on my C# by constructing a brute force cryptarithm solver. I started off by making a translator, i.e. AAA+BBB=CC –> 111+444=22 etc etc. Then I …
Monday – worked so a component has a DefaultObject function which returns an object with this component attached Tuesday – compiled a list of things to do, including adding physics …
Tuesday – Transform local coordinates now function correctly, however localPosition still needs to be based on the parents location AND rotation – work in progress. Source code will be made …
A short notice – I intend to migrate my unity projects to github so you can download and play yourself. Source code will also be put on github, but it …
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